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- <title>9.4. Lighting Effects</title>
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- <th colspan="3" align="center" id="chaptername">9. Light Effects filters</th>
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- <td width="20%" align="left"><a accesskey="p" href="ch06s09s03.html">Prev</a> </td>
- <th width="60%" align="center" id="sectionname">9.4. Lighting Effects</th>
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- <div class="sect2" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h3 class="title"><a id="plug-in-lighting"></a>9.4. Lighting Effects</h3>
- </div>
- </div>
- </div>
- <a id="id3481986" class="indexterm"></a>
- <div class="mediaobject">
- <img src="../images/filters/filters-light-lightingeffects.png" />
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482008"></a>Overview</h4>
- </div>
- </div>
- </div>
- <p>
- This filter is found in
- <span class="guimenuitem">Image>Filters/Light Effects/<span class="accel">L</span>ighting Effects</span>.
- </p>
- <p>
- This filter simulates the effect you get when you light up a wall with a spot. It doesn't
- produce any drop shadows and, of course, doesn't reveal any new details in dark zones.
- </p>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482039"></a>Preview</h4>
- </div>
- </div>
- </div>
- <p>
- When <span class="guilabel">Interactive</span> is checked, parameter setting results are
- interactively displayed in preview without modifying the image until you click on
- <span class="guilabel">OK</span> button.
- </p>
- <p>
- If "Interactive" is not checked, changes are displayed in preview only when you click
- on the <span class="guilabel">Update</span> button. This option is useful with a slow computer.
- </p>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482081"></a>General Options</h4>
- </div>
- </div>
- </div>
- <div class="itemizedlist">
- <ul type="disc">
- <li>
- <p>
- <span class="guilabel">Transparent Background</span>: Makes destination image transparent when
- bumpmap height is zero (height is zero in black areas of the bumpmapped image).
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Create New Image</span>: Creates a new image when applying filter.
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">High Quality Preview</span>: For quick CPU...
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Enable Antialiasing</span>: Lowers the scale effect on lines.
- <span class="emphasis"><em>Depth</em></span> is the strength of antialiasing.
- <span class="emphasis"><em>Threshold</em></span> determines which transitions will be
- considered as a border. High values will limit the effect
- to strong transitions.
- </p>
- </li>
- </ul>
- </div>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482150"></a>Light</h4>
- </div>
- </div>
- </div>
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Light Settings</span>
- </dt>
- <dd>
- <p>
- <span class="guilabel">Light Type</span>: Three types are available.
- <span class="emphasis"><em>Point</em></span>
- displays a blue point at center of preview. You can click and
- drag it to move light all
- over the preview. <span class="emphasis"><em>Directional</em></span>: the blue point
- is linked to preview
- center by a line which indicates direction of light. The white light halo has an
- elliptic shape. <span class="emphasis"><em>None</em></span>: there is no blue point. Light comes
- from the top left corner, the best to give a good relief effect.
- </p>
- <p>
- <span class="guilabel">Light Source Color</span>: When you click on the color dwell,
- you bring a
- dialog up where you can select the light source color.
- </p>
- <p>
- <span class="guilabel">Position</span>: Determines the light point position
- according to three coordinates: X coordinate for horizontal position,
- Y for vertical position, Z for source
- distance (the light darkens when distance increases). Values are from -1 to +1.
- </p>
- </dd>
- </dl>
- </div>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482223"></a>Material</h4>
- </div>
- </div>
- </div>
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Intensity Levels</span>
- </dt>
- <dd>
- <p>
- These options don't concern light itself, but light reflected by objects.
- </p>
- <p>
- <span class="guilabel">Ambient</span>: Sets the ambient light, i.e the indirect light which
- lightens all the scene out of the light spot
- </p>
- <p>
- <span class="guilabel">Diffuse</span>: When you increase this value,
- light progressively diffuses to the whole image
- </p>
- </dd>
- <dt>
- <span class="term">Reflectivity</span>
- </dt>
- <dd>
- <p>
- <span class="guilabel">Diffuse</span>: Higher values make the object reflect more light.
- </p>
- <p>
- <span class="guilabel">Specular</span>: Controls how intense will be the highlights.
- </p>
- <p>
- <span class="guilabel">Highlights</span>: Higher values make the highlights more focused.
- </p>
- </dd>
- </dl>
- </div>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482309"></a>Bump Map</h4>
- </div>
- </div>
- </div>
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Enable Bump Mapping</span>
- </dt>
- <dd>
- <p>
- Combined with "Environment Map", this option allows interesting bump mapping. Only
- greyscale images can be used for bumpmaps (light areas are bumped, dark areas remain
- unchanged). So, if you want to bumpmap against a RGB image, you have to turn it to
- greyscale first (<Image>Image/Mode/Grayscale). When you check this box, following
- options are enabled:
- </p>
- <div class="itemizedlist">
- <ul type="disc">
- <li>
- <p>
- <span class="guilabel">Bump Map Image</span>: You have to select there the greyscale image.
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Curve</span>: Four curve types are available:
- <span class="emphasis"><em>Linear</em></span>,
- <span class="emphasis"><em>Logarithmic</em></span>, <span class="emphasis"><em>Sinusoidal</em></span> and
- <span class="emphasis"><em>Spherical</em></span>. See Bump Map plug-in for explanations.
-
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Maximum Height</span>: This is the maximum height of bumps.
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Minimum Height</span>: This is the minimum height of bumps.
- </p>
- </li>
- <li>
- <p>
- <span class="guilabel">Autostretch to fit Value Range</span>: There is correspondence
- between grey level and height. If difference between black and lightest
- grey is not enough to
- fill the height value range determined above, then values are stretched.
- </p>
- </li>
- </ul>
- </div>
- </dd>
- </dl>
- </div>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482420"></a>Environment Map</h4>
- </div>
- </div>
- </div>
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Enable Environment Mapping</span>
- </dt>
- <dd>
- <p>
- When you check this box, the following option is enabled:
- </p>
- <div class="itemizedlist">
- <ul type="disc">
- <li>
- <p>
- <span class="guilabel">Environment Image</span>: You have to select there a RGB image.
- </p>
- </li>
- </ul>
- </div>
- </dd>
- </dl>
- </div>
- </div>
- </div>
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